Sealed Tetra-Calamities
Upon first entering Mundus, the Empire experienced plague, famine, war, and severe cold. Later, the people of the Empire overcame these four disasters and crafted this amulet, symbolizing the sealing of these four calamities. Although the Empire did not rely solely on magic to overcome these disasters, the significance represented by the amulet still endows it with special magical power.
Main Affix
- Each time using a [Familiar] card, restore 3% of this character's HP. For each [Familiar] present on the field, additionally restore 2% HP. This effect stacks.
Mundus Empire Affixes
- Whenever a Yellow card is played, grants a 5/6/7/8/9/10% chance to draw a card. The trigger rate stacks.
- Whenever a Yellow card is played, restores 0.05/0.10 Cost. This effect stacks.
- This character's [Familiar] cards deal 5/6/7/8/9/10% more damage. This effect stacks.
- Using a [Strange Spark] increases this character's ATK by 0.5/1.0%. This effect stacks.
- When using a [Familiar] card, gains 0.1/0.2 Cost. This effect stacks.
- [Strange Spark] deals 5/6/7/8/9/10% more damage. This effect stacks.
- [Shadowcraft] deals 5/6/7/8/9/10% more damage. This effect stacks.
- [Nova], [Elemental Nova], and [Supernova] deal 5/6/7/8/9/10% more damage. This effect stacks.
- [Strange Spark] heals this character for 1/2% of the DMG dealt. This effect stacks.
- [Shadowcraft] heals this character for 2/3/4/5% of the DMG dealt. This effect stacks.
- Whenever a Purple card is played, heals this character for 1.0/1.5/2.0% of Max HP. This effect stacks.
- Whenever a Blue card is played, heals this character for 1.0/1.5/2.0% of Max HP. This effect stacks.
- Whenever a Green card is played, heals this character for 1.0/1.5/2.0% of Max HP. This effect stacks.
- Heals this character for 0.1/0.2/0.3% of Max HP per second. This effect stacks.
- This character's [Injure] cards deal 3/4/5% more damage. This effect stacks.
- This character's [Corrupt] cards deal 3/4/5% more damage. This effect stacks.
Global Affixes
- Increases ATK by 10/20/30. This effect stacks.
- Increases ATK by 1/2/3%. This effect stacks.
- Increases Final DMG dealt by 2/3/4/5%. This effect stacks.
- [Electrify] inflicted by this character has a 3/4/5% better chance to trigger. This effect stacks.
- [Chill] inflicted by this character has a 1/2% better chance to [Freeze] the target.
- Increases this character's all trigger rates by 1/2/3/4/5%. This effect stacks.
- Whenever a card is discarded, increases this character's ATK by 0.1/0.2/0.3%. This effect stacks.
- Whenever a card is discarded, heals this character for 0.5/1.0% of Max HP. This effect stacks.
- Whenever this character's skill card is used, gains [Hyperarmor] for 1 second. This effect stacks.
- Whenever this character's skill card is used, heals this character for 1.0/1.5% of Max HP.
- Whenever this character's Red card is used, increases ATK by 0.2/0.3/0.4/0.5%. This effect stacks.
- Increases Max HP by 1000/2000/3000. This effect stacks.
- Reduces Final DMG taken by 2/3/4/5%. This effect stacks.
- Your hand cards replenish 0.1 seconds faster. This effect stacks.
- Restores 0.01/0.02 Cost per second. This effect stacks.
- [Sleep] inflicted by this character lasts for 1 second longer. This effect stacks.
- [Injure] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
- [Corrupt] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
- [Moemoe] inflicted by this character lasts for 1 second longer. This effect stacks.
- [Slash] inflicted by this character deals 10/15/20/25% more damage. This effect stacks.
- [Rend] inflicted by this character deals 10/15/20/25% more damage. This effect stacks.
- [Invisible] on this character lasts for 1/2 seconds longer. This effect stacks.
- [Invincible] on this character lasts for 1 second longer. This effect stacks.
- [Hyperarmor] on this character lasts for 1/2 seconds longer. This effect stacks.
- Increases this character's [Shield] durability by 5/10/15%. This effect stacks.
- Receives 5/10/15% more healing. This effect stacks.
- Deals 5/10/15% more healing. This effect stacks.
- When this character's [Invisible] expires, heals this character for 2/3% of Max HP. This effect stacks.
- When this character's [Hyperarmor] expires, heals this character for 2/3% of Max HP. This effect stacks.
- Upon taking lethal DMG, gains [Invincible] for 1/2 seconds. This effect stacks.
- When taking lethal DMG, heals this character for 5/6/7/8/9/10% of Max HP.
- Deals 3/4/5% more Frost DMG. This effect stacks.
- Deals 3/4/5% more Electro DMG. This effect stacks.
- Deals 3/4/5% more Reverengy DMG. This effect stacks.
- Deals 3/4/5% more Reverb DMG. This effect stacks.
- Deals 3/4/5% more Fire DMG. This effect stacks.
- Deals 3/4/5% more Physical DMG. This effect stacks.
- Deal 3/4/5% more Lux DMG. This effect stacks.
- Deal 3/4/5% more Sonic DMG. This effect stacks.
- Deal 3/4/5% more Psychic DMG. This effect stacks.
- [Basic Attack] deals 5/10/15% more damage. This effect stacks.
- Increases DEF by 10/20/30. This effect stacks.
- Increases Max HP by 1/2/3/4/5%. This effect stacks.
- Increases DEF by 1/2/3/4/5%. This effect stacks.
- [Basic Attack] speed increases by 5/10/15%. This effect stacks.
- [Electrify], [Lightning], [Thunder], and [Bolt] inflicted by this character deal 5/6/7/8/9/10% more Lightning DMG. This effect stacks.
- [Ignite], [Blaze], [Wildfire], and [Inferno] inflicted by this character last for 1 second longer. This effect stacks.
- [Ignite], [Blaze], [Wildfire], and [Inferno] inflicted by this character deal 5/6/7/8/9/10% more burning damage per second. This effect stacks.
- [Flare] and [Detonate] inflicted by this character deal 10/15/20/25% more damage. This effect stacks.
- [Chill], [Freeze], and [Megafreeze] inflicted by this character last for 1 second longer. This effect stacks.
- [Stun] inflicted by this character lasts for 1 second longer. This effect stacks.
- [Fetter] and [Imprison] inflicted by this character last for 1/2 seconds longer. This effect stacks.
- [Curse] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
- [Confuse] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
- [Scorch] inflicted by this character deals 20/30/40/50% more damage. This effect stacks.
- [Rend] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
- [Scorch] inflicted by this character triggers 1/2 more times. This effect stacks.
- [Berserk] on this character lasts for 1/2 seconds longer. This effect stacks.
- All [Stun] effects on this character last for 0.5 seconds shorter. This effect stacks.
- All [Ignite] effects on this character last for 1/2 seconds shorter. This effect stacks.
- All [Chill] effects on this character last for 1/2 seconds shorter. This effect stacks.
- [Block] on this character lasts for 1/2 seconds longer. This effect stacks.
- [Shield] on this character lasts for 1/2/3 seconds longer. This effect stacks.
- When this character's [Block] expires, heals this character for 2/3% of Max HP. This effect stacks.
- When this character's [Invincible] expires, heals this character for 2/3% of Max HP. This effect stacks.
- When this character's [Sleep] expires, heals this character for 2/3% of Max HP. This effect stacks.
- Upon taking lethal DMG, draws 1 card. This effect can be triggered only once.
- Whenever a card is discarded, increases this character's DEF by 0.1/0.2/0.3%. This effect stacks.
- When attacked, this character has a 2/3/4/5% chance to [Block] the incoming attack and nullify the incoming damage. The trigger rate stacks.
- Whenever this character's Blue card is used, increases DEF by 0.2/0.3/0.4/0.5%. This effect stacks.
- Whenever this character's Red card is used, increases [Basic Attack] speed by 2/3/4/5%, up to 100%.
Purchase
Night Chains Local Shop
1600000
BCRL Coin
Find Elsewhere
- Drop Chaos Buoy - Chaos Behemoth
- Box Mundus Gear Boxes