Equipment / Accessory / NC Smoke Grenade

NC Smoke Grenade

R
Type
Accessory
Rarity
R
Faction
Night Chains

Smoke grenade commonly used by Night Chains operatives, capable of helping the user move in and out like a ninja, and more importantly, it looks cool, adopting the same design philosophy as the Spring Fashion Show this year, embodying the designer's... For more, see Issue 208 of "Night Chains Fashion Trends."

HP by Level
HP
29370
Main Affix
  • Gains [Invisible] for 5 seconds at the start of battle. This effect stacks.
Night Chains Affixes
  • Gains 0.5/1.0 more Cost at the start of battle. This effect stacks.
  • Whenever this character gains [Invisible], increases ATK by 0.3/0.4/0.5%. This effect stacks.
  • Gains a 1/2/3/4/5% ATK bonus at the start of battle. This effect stacks.
  • Whenever this character gains [Invisible], increases DEF by 0.3/0.4/0.5%. This effect stacks.
  • Gains [Invincible] for 1/2/3 seconds at the start of battle. This effect stacks.
  • Gains [Invisible] for 1/2/3 seconds at the start of battle. This effect stacks.
  • Gains [Hyperarmor] for 2/3/4/5 seconds at the start of battle. This effect stacks.
  • Gains a 1/2/3/4/5% DEF bonus at the start of battle. This effect stacks.
  • This character's [Slash] cards deal 3/4/5% more damage. This effect stacks.
  • This character's [Rend] cards deal 3/4/5% more damage. This effect stacks.
  • This character's [Ricochet] cards deal 3/4/5% more damage. This effect stacks.
  • This character's [Scorch] cards deal 3/4/5% more damage. This effect stacks.
Global Affixes
  • Increases ATK by 10/20/30. This effect stacks.
  • Increases ATK by 1/2/3%. This effect stacks.
  • Increases Final DMG dealt by 2/3/4/5%. This effect stacks.
  • [Electrify] inflicted by this character has a 3/4/5% better chance to trigger. This effect stacks.
  • [Chill] inflicted by this character has a 1/2% better chance to [Freeze] the target.
  • Increases this character's all trigger rates by 1/2/3/4/5%. This effect stacks.
  • Whenever a card is discarded, increases this character's ATK by 0.1/0.2/0.3%. This effect stacks.
  • Whenever a card is discarded, heals this character for 0.5/1.0% of Max HP. This effect stacks.
  • Whenever this character's skill card is used, gains [Hyperarmor] for 1 second. This effect stacks.
  • Whenever this character's skill card is used, heals this character for 1.0/1.5% of Max HP.
  • Whenever this character's Red card is used, increases ATK by 0.2/0.3/0.4/0.5%. This effect stacks.
  • Increases Max HP by 1000/2000/3000. This effect stacks.
  • Reduces Final DMG taken by 2/3/4/5%. This effect stacks.
  • Your hand cards replenish 0.1 seconds faster. This effect stacks.
  • Restores 0.01/0.02 Cost per second. This effect stacks.
  • [Sleep] inflicted by this character lasts for 1 second longer. This effect stacks.
  • [Injure] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
  • [Corrupt] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
  • [Moemoe] inflicted by this character lasts for 1 second longer. This effect stacks.
  • [Slash] inflicted by this character deals 10/15/20/25% more damage. This effect stacks.
  • [Rend] inflicted by this character deals 10/15/20/25% more damage. This effect stacks.
  • [Invisible] on this character lasts for 1/2 seconds longer. This effect stacks.
  • [Invincible] on this character lasts for 1 second longer. This effect stacks.
  • [Hyperarmor] on this character lasts for 1/2 seconds longer. This effect stacks.
  • Increases this character's [Shield] durability by 5/10/15%. This effect stacks.
  • Receives 5/10/15% more healing. This effect stacks.
  • Deals 5/10/15% more healing. This effect stacks.
  • When this character's [Invisible] expires, heals this character for 2/3% of Max HP. This effect stacks.
  • When this character's [Hyperarmor] expires, heals this character for 2/3% of Max HP. This effect stacks.
  • Upon taking lethal DMG, gains [Invincible] for 1/2 seconds. This effect stacks.
  • When taking lethal DMG, heals this character for 5/6/7/8/9/10% of Max HP.
  • Deals 3/4/5% more Frost DMG. This effect stacks.
  • Deals 3/4/5% more Electro DMG. This effect stacks.
  • Deals 3/4/5% more Reverengy DMG. This effect stacks.
  • Deals 3/4/5% more Reverb DMG. This effect stacks.
  • Deals 3/4/5% more Fire DMG. This effect stacks.
  • Deals 3/4/5% more Physical DMG. This effect stacks.
  • Deal 3/4/5% more Lux DMG. This effect stacks.
  • Deal 3/4/5% more Sonic DMG. This effect stacks.
  • Deal 3/4/5% more Psychic DMG. This effect stacks.
  • [Basic Attack] deals 5/10/15% more damage. This effect stacks.
  • Increases DEF by 10/20/30. This effect stacks.
  • Increases Max HP by 1/2/3/4/5%. This effect stacks.
  • Increases DEF by 1/2/3/4/5%. This effect stacks.
  • [Basic Attack] speed increases by 5/10/15%. This effect stacks.
  • [Electrify], [Lightning], [Thunder], and [Bolt] inflicted by this character deal 5/6/7/8/9/10% more Lightning DMG. This effect stacks.
  • [Ignite], [Blaze], [Wildfire], and [Inferno] inflicted by this character last for 1 second longer. This effect stacks.
  • [Ignite], [Blaze], [Wildfire], and [Inferno] inflicted by this character deal 5/6/7/8/9/10% more burning damage per second. This effect stacks.
  • [Flare] and [Detonate] inflicted by this character deal 10/15/20/25% more damage. This effect stacks.
  • [Chill], [Freeze], and [Megafreeze] inflicted by this character last for 1 second longer. This effect stacks.
  • [Stun] inflicted by this character lasts for 1 second longer. This effect stacks.
  • [Fetter] and [Imprison] inflicted by this character last for 1/2 seconds longer. This effect stacks.
  • [Curse] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
  • [Confuse] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
  • [Scorch] inflicted by this character deals 20/30/40/50% more damage. This effect stacks.
  • [Rend] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
  • [Scorch] inflicted by this character triggers 1/2 more times. This effect stacks.
  • [Berserk] on this character lasts for 1/2 seconds longer. This effect stacks.
  • All [Stun] effects on this character last for 0.5 seconds shorter. This effect stacks.
  • All [Ignite] effects on this character last for 1/2 seconds shorter. This effect stacks.
  • All [Chill] effects on this character last for 1/2 seconds shorter. This effect stacks.
  • [Block] on this character lasts for 1/2 seconds longer. This effect stacks.
  • [Shield] on this character lasts for 1/2/3 seconds longer. This effect stacks.
  • When this character's [Block] expires, heals this character for 2/3% of Max HP. This effect stacks.
  • When this character's [Invincible] expires, heals this character for 2/3% of Max HP. This effect stacks.
  • When this character's [Sleep] expires, heals this character for 2/3% of Max HP. This effect stacks.
  • Upon taking lethal DMG, draws 1 card. This effect can be triggered only once.
  • Whenever a card is discarded, increases this character's DEF by 0.1/0.2/0.3%. This effect stacks.
  • When attacked, this character has a 2/3/4/5% chance to [Block] the incoming attack and nullify the incoming damage. The trigger rate stacks.
  • Whenever this character's Blue card is used, increases DEF by 0.2/0.3/0.4/0.5%. This effect stacks.
  • Whenever this character's Red card is used, increases [Basic Attack] speed by 2/3/4/5%, up to 100%.