Equipment / Armor / Infinite Non-Probability Armor

Infinite Non-Probability Armor

SSR
Type
Armor
Rarity
SSR
Faction
Source Citadel

Able to transit the wearer to a non-probabilistic state, entangling atoms within the armor with particles in random corners of the universe, thus deflecting incoming attacks.

DEF by Level
DEF
427
Main Affix
  • If this character takes damage that exceeds 33% of their Max HP, nullifies the damage. This effect can be triggered only once every 60 seconds.
Source Citadel Affixes
  • When using a [Leader Skill], increases this character's ATK by 0.5/1.0%. This effect stacks.
  • When using a [Leader Skill], increases this character's DEF by 0.5/1.0%. This effect stacks.
  • When generating [Shadowcraft], heal self for 1/2% of Max HP. This effect stacks.
  • Whenever a Black card is generated, heals this character for 1/2% of Max HP. This effect stacks.
  • [Erode] inflicted by this character deals 10/15/20/25% more DMG. This effect stacks.
  • When using [Discard] action, heals this character for 1/2/3/4/5% of Max HP. This effect stacks.
Global Affixes
  • Increases ATK by 10/20/30. This effect stacks.
  • Increases ATK by 1/2/3%. This effect stacks.
  • [Electrify] inflicted by this character has a 3/4/5% better chance to trigger. This effect stacks.
  • [Chill] inflicted by this character has a 1/2% better chance to [Freeze] the target.
  • Whenever a card is discarded, increases this character's ATK by 0.1/0.2/0.3%. This effect stacks.
  • Whenever a card is discarded, heals this character for 0.5/1.0% of Max HP. This effect stacks.
  • Whenever this character's skill card is used, gains [Hyperarmor] for 1 second. This effect stacks.
  • Whenever this character's skill card is used, heals this character for 1.0/1.5% of Max HP.
  • Increases Max HP by 1000/2000/3000. This effect stacks.
  • Reduces Final DMG taken by 2/3/4/5%. This effect stacks.
  • [Sleep] inflicted by this character lasts for 1 second longer. This effect stacks.
  • [Injure] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
  • [Corrupt] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
  • [Moemoe] inflicted by this character lasts for 1 second longer. This effect stacks.
  • [Slash] inflicted by this character deals 10/15/20/25% more damage. This effect stacks.
  • [Rend] inflicted by this character deals 10/15/20/25% more damage. This effect stacks.
  • [Invisible] on this character lasts for 1/2 seconds longer. This effect stacks.
  • [Invincible] on this character lasts for 1 second longer. This effect stacks.
  • [Hyperarmor] on this character lasts for 1/2 seconds longer. This effect stacks.
  • Increases this character's [Shield] durability by 5/10/15%. This effect stacks.
  • Receives 5/10/15% more healing. This effect stacks.
  • Deals 5/10/15% more healing. This effect stacks.
  • When this character's [Invisible] expires, heals this character for 2/3% of Max HP. This effect stacks.
  • When this character's [Hyperarmor] expires, heals this character for 2/3% of Max HP. This effect stacks.
  • Upon taking lethal DMG, gains [Invincible] for 1/2 seconds. This effect stacks.
  • When taking lethal DMG, heals this character for 5/6/7/8/9/10% of Max HP.
  • Deals 3/4/5% more Physical DMG. This effect stacks.
  • Deals 3/4/5% more Electro DMG. This effect stacks.
  • Deals 3/4/5% more Fire DMG. This effect stacks.
  • Deals 3/4/5% more Frost DMG. This effect stacks.
  • Deals 3/4/5% more Reverb DMG. This effect stacks.
  • Deals 3/4/5% more Reverengy DMG. This effect stacks.
  • Deal 3/4/5% more Sonic DMG. This effect stacks.
  • Deal 3/4/5% more Lux DMG. This effect stacks.
  • Deal 3/4/5% more Psychic DMG. This effect stacks.
  • Increases DEF by 10/20/30. This effect stacks.
  • Increases Max HP by 1/2/3/4/5%. This effect stacks.
  • Increases DEF by 1/2/3/4/5%. This effect stacks.
  • [Basic Attack] speed increases by 5/10/15%. This effect stacks.
  • [Electrify], [Lightning], [Thunder], and [Bolt] inflicted by this character deal 5/6/7/8/9/10% more Lightning DMG. This effect stacks.
  • [Ignite], [Blaze], [Wildfire], and [Inferno] inflicted by this character last for 1 second longer. This effect stacks.
  • [Ignite], [Blaze], [Wildfire], and [Inferno] inflicted by this character deal 5/6/7/8/9/10% more burning damage per second. This effect stacks.
  • [Flare] and [Detonate] inflicted by this character deal 10/15/20/25% more damage. This effect stacks.
  • [Chill], [Freeze], and [Megafreeze] inflicted by this character last for 1 second longer. This effect stacks.
  • [Stun] inflicted by this character lasts for 1 second longer. This effect stacks.
  • [Fetter] and [Imprison] inflicted by this character last for 1/2 seconds longer. This effect stacks.
  • [Curse] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
  • [Confuse] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
  • [Scorch] inflicted by this character deals 20/30/40/50% more damage. This effect stacks.
  • [Rend] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
  • [Scorch] inflicted by this character triggers 1/2 more times. This effect stacks.
  • [Berserk] on this character lasts for 1/2 seconds longer. This effect stacks.
  • All [Stun] effects on this character last for 0.5 seconds shorter. This effect stacks.
  • All [Ignite] effects on this character last for 1/2 seconds shorter. This effect stacks.
  • All [Chill] effects on this character last for 1/2 seconds shorter. This effect stacks.
  • [Block] on this character lasts for 1/2 seconds longer. This effect stacks.
  • [Shield] on this character lasts for 1/2/3 seconds longer. This effect stacks.
  • When this character's [Block] expires, heals this character for 2/3% of Max HP. This effect stacks.
  • When this character's [Invincible] expires, heals this character for 2/3% of Max HP. This effect stacks.
  • When this character's [Sleep] expires, heals this character for 2/3% of Max HP. This effect stacks.
  • Upon taking lethal DMG, draws 1 card. This effect can be triggered only once.
  • Whenever a card is discarded, increases this character's DEF by 0.1/0.2/0.3%. This effect stacks.
  • When attacked, this character has a 2/3/4/5% chance to [Block] the incoming attack and nullify the incoming damage. The trigger rate stacks.
  • Whenever this character's Blue card is used, increases DEF by 0.2/0.3/0.4/0.5%. This effect stacks.