Equipment / Armor / External Memory Matrix

External Memory Matrix

SSR
Type
Armor
Rarity
SSR
Faction
Source Citadel

For the sages of the Citadel, knowledge is life. Thus, safeguarding knowledge is akin to safeguarding life itself. They developed such devices to store their memories and wisdom externally, ensuring that even in the event of fatal bodily harm, their lives would endure beyond their physical existence.

DEF by Level
DEF
427
Main Affix
  • This character's max DMG taken per hit won't exceed 33% of Max HP.
Source Citadel Affixes
  • When using a [Leader Skill], increases this character's ATK by 0.5/1.0%. This effect stacks.
  • When using a [Leader Skill], increases this character's DEF by 0.5/1.0%. This effect stacks.
  • When generating [Shadowcraft], heal self for 1/2% of Max HP. This effect stacks.
  • Whenever a Black card is generated, heals this character for 1/2% of Max HP. This effect stacks.
  • [Erode] inflicted by this character deals 10/15/20/25% more DMG. This effect stacks.
  • When using [Discard] action, heals this character for 1/2/3/4/5% of Max HP. This effect stacks.
Global Affixes
  • Increases ATK by 10/20/30. This effect stacks.
  • Increases ATK by 1/2/3%. This effect stacks.
  • [Electrify] inflicted by this character has a 3/4/5% better chance to trigger. This effect stacks.
  • [Chill] inflicted by this character has a 1/2% better chance to [Freeze] the target.
  • Whenever a card is discarded, increases this character's ATK by 0.1/0.2/0.3%. This effect stacks.
  • Whenever a card is discarded, heals this character for 0.5/1.0% of Max HP. This effect stacks.
  • Whenever this character's skill card is used, gains [Hyperarmor] for 1 second. This effect stacks.
  • Whenever this character's skill card is used, heals this character for 1.0/1.5% of Max HP.
  • Increases Max HP by 1000/2000/3000. This effect stacks.
  • Reduces Final DMG taken by 2/3/4/5%. This effect stacks.
  • [Sleep] inflicted by this character lasts for 1 second longer. This effect stacks.
  • [Injure] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
  • [Corrupt] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
  • [Moemoe] inflicted by this character lasts for 1 second longer. This effect stacks.
  • [Slash] inflicted by this character deals 10/15/20/25% more damage. This effect stacks.
  • [Rend] inflicted by this character deals 10/15/20/25% more damage. This effect stacks.
  • [Invisible] on this character lasts for 1/2 seconds longer. This effect stacks.
  • [Invincible] on this character lasts for 1 second longer. This effect stacks.
  • [Hyperarmor] on this character lasts for 1/2 seconds longer. This effect stacks.
  • Increases this character's [Shield] durability by 5/10/15%. This effect stacks.
  • Receives 5/10/15% more healing. This effect stacks.
  • Deals 5/10/15% more healing. This effect stacks.
  • When this character's [Invisible] expires, heals this character for 2/3% of Max HP. This effect stacks.
  • When this character's [Hyperarmor] expires, heals this character for 2/3% of Max HP. This effect stacks.
  • Upon taking lethal DMG, gains [Invincible] for 1/2 seconds. This effect stacks.
  • When taking lethal DMG, heals this character for 5/6/7/8/9/10% of Max HP.
  • Deals 3/4/5% more Physical DMG. This effect stacks.
  • Deals 3/4/5% more Electro DMG. This effect stacks.
  • Deals 3/4/5% more Fire DMG. This effect stacks.
  • Deals 3/4/5% more Frost DMG. This effect stacks.
  • Deals 3/4/5% more Reverb DMG. This effect stacks.
  • Deals 3/4/5% more Reverengy DMG. This effect stacks.
  • Deal 3/4/5% more Sonic DMG. This effect stacks.
  • Deal 3/4/5% more Lux DMG. This effect stacks.
  • Deal 3/4/5% more Psychic DMG. This effect stacks.
  • Increases DEF by 10/20/30. This effect stacks.
  • Increases Max HP by 1/2/3/4/5%. This effect stacks.
  • Increases DEF by 1/2/3/4/5%. This effect stacks.
  • [Basic Attack] speed increases by 5/10/15%. This effect stacks.
  • [Electrify], [Lightning], [Thunder], and [Bolt] inflicted by this character deal 5/6/7/8/9/10% more Lightning DMG. This effect stacks.
  • [Ignite], [Blaze], [Wildfire], and [Inferno] inflicted by this character last for 1 second longer. This effect stacks.
  • [Ignite], [Blaze], [Wildfire], and [Inferno] inflicted by this character deal 5/6/7/8/9/10% more burning damage per second. This effect stacks.
  • [Flare] and [Detonate] inflicted by this character deal 10/15/20/25% more damage. This effect stacks.
  • [Chill], [Freeze], and [Megafreeze] inflicted by this character last for 1 second longer. This effect stacks.
  • [Stun] inflicted by this character lasts for 1 second longer. This effect stacks.
  • [Fetter] and [Imprison] inflicted by this character last for 1/2 seconds longer. This effect stacks.
  • [Curse] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
  • [Confuse] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
  • [Scorch] inflicted by this character deals 20/30/40/50% more damage. This effect stacks.
  • [Rend] inflicted by this character lasts for 1/2 seconds longer. This effect stacks.
  • [Scorch] inflicted by this character triggers 1/2 more times. This effect stacks.
  • [Berserk] on this character lasts for 1/2 seconds longer. This effect stacks.
  • All [Stun] effects on this character last for 0.5 seconds shorter. This effect stacks.
  • All [Ignite] effects on this character last for 1/2 seconds shorter. This effect stacks.
  • All [Chill] effects on this character last for 1/2 seconds shorter. This effect stacks.
  • [Block] on this character lasts for 1/2 seconds longer. This effect stacks.
  • [Shield] on this character lasts for 1/2/3 seconds longer. This effect stacks.
  • When this character's [Block] expires, heals this character for 2/3% of Max HP. This effect stacks.
  • When this character's [Invincible] expires, heals this character for 2/3% of Max HP. This effect stacks.
  • When this character's [Sleep] expires, heals this character for 2/3% of Max HP. This effect stacks.
  • Upon taking lethal DMG, draws 1 card. This effect can be triggered only once.
  • Whenever a card is discarded, increases this character's DEF by 0.1/0.2/0.3%. This effect stacks.
  • When attacked, this character has a 2/3/4/5% chance to [Block] the incoming attack and nullify the incoming damage. The trigger rate stacks.
  • Whenever this character's Blue card is used, increases DEF by 0.2/0.3/0.4/0.5%. This effect stacks.