Enemies / Boss / Slayer: Chainsaw [SLS.01]
SC

Slayer: Chainsaw

Boss
Code
SLS.01
Faction
Slayer
Tier
Boss
Can Arrest
Yes

Leader of Slayers possessing Ascension Abilities. He deals Physical DMG and area Reverb DMG. In addition, he inflicts [Crack] on your cards, causing the user to suffer damage. This effect can be nullified by using [Crack] cards.

Weaknesses
Slash +50%
Resistances
Chill −50% Ignite −50% Electrify −50% Rend −50% Interrupt Immune
Damage Taken
Physical −20~60% Frost −50% Electro −50% Lux −50%
Stats
Lv 80
HP
2492000
ATK
747
DEF
685

Chainsaw of Vengeance

Active

Deal Physical DMG over 4 hits and immediately trigger all [Crack] effects on the target's hand cards.

DMG: 480% Physical ×4; 24000% True; 12000% Physical; 6000% Physical

Hour of Slaughter

Active

Unleash a terrifying aura. During this period, [Basic Attack] deals additional Reverb DMG once and inflicts [Interrupt].
When the aura expires, let out a mighty roar and generate a potent sound wave, dealing Reverb DMG to all your allies once and inflicting [Stun] and [Corrupt].

DMG: 1280% Physical

Bloody Pursuit

Special

Charge up, quickly restoring Energy and gaining immunity to all crowd-control effects during this period.
When Energy is full, release a shockwave, dealing Physical DMG to all your allies and inflicting [Slash]. Immediately trigger all [Crack] effects on the targets' hand cards.

DMG: 1920% Physical; 24000% True; 12000% Physical; 6000% Physical

Deadly Crack

Passive

When a card enters your deck, it gains a [Crack], stacking up to 3 times.
When drawing a card with 1 [Crack], the card holder takes Physical DMG once.
When with 2 [Cracks], takes Physical DMG twice.
When with 3 [Cracks], takes Physical DMG twice and True DMG once.
When a card with [Crack] is used, remove 1 [Crack] from it.

Final Pursuit

Passive

Dispel all crowd-control effects and damage effects taken, and immediately cast [Bloody Pursuit]. This effect is triggered when [Cracks] deal 30 hits in total.

Endless Fury

Passive

When taking lethal DMG, gain [Invincible], lasting 10 seconds. This effect can be triggered only once.
For the rest of the battle, the enemy heals when dealing DMG.