Enemies / Boss / CR: Golden Crow [MECSS.01]
CG

CR: Golden Crow

Boss
Code
MECSS.01
Faction
Nether CR
Tier
Boss
Can Arrest

A mysterious sword-shaped CR, considered extremely important research material by some researchers. It switches between an electro status and a flame status, causing different types of DMG and skill effects.

Weaknesses
Chill +50%
Resistances
Ignite −80% Electrify −80% Slash −80% Fetter Immune Imprison Immune
Damage Taken
Physical −50% Frost −50% Electro −50%
Stats
Lv 80
HP
3471000
ATK
756
DEF
756

Geomagnetic Fluctuation

Active

Deal Electro DMG once to three random targets and inflict [Launch], then generate 1 [Element Core: Electro] in your hand.

DMG: 1440% Electro ×3

Geovein Surge

Active

Deal Fire DMG once to three random targets and inflict [Launch], then generate 1 [Element Core: Fire] in your hand.

DMG: 1280% Fire ×3

Tracing: Electro

Special ⚡ 60s

Draw 7 cards from the deck. For each card drawn, deal Electro DMG once to the card holder.
If the card is not Yellow, discard it and generate 1 [Element Core: Electro] in your hand.

DMG: 1120% Electro

Tracing: Fire

Active

Draw 7 cards from the deck. For each card drawn, deal Fire DMG once to the card holder.
If the card is not Red, discard it and generate 1 [Element Core: Fire] in your hand.

DMG: 960% Fire

Thundercloud Cleaver

Active

Absorb all [Element Cores] from your hand, dealing Electro DMG once to all your allies and triggering [Thunder Zone], lasting 6 seconds. Each absorbed [Element Core: Electro] extends its duration by 2 seconds.
[Thunder Zone]: Inflict [Thunder] to all your allies every 2 seconds. If the target is under [Paralysis] effect, inflict [Bolt] instead.

DMG: 2880% Electro

Flamecloud Cleaver

Active

Absorb all [Element Cores] from your hand, dealing Fire DMG once to all your allies and triggering [Flame Zone], lasting 6 seconds. Each absorbed [Element Core: Fire] extends its duration by 2 seconds.
[Flame Zone]: Deal Fire DMG once to all your allies every 2 seconds. If the target is under [Ignite] effect, deal 3 hits instead, and reduce their DEF by 10. This effect stacks.

DMG: 2560% Fire

Solar Cycle

Passive

At the start of battle, generate the environment [Blazing Sun], and attacks deal Electro DMG.
When using an Ultimate, change the environment to [Solar Flame] and attacks deal Fire DMG.

Crow's Spell

Passive

Increase the Cost of [Element Core: Fire] and [Element Core: Electro] to 9 when they enter your hand.

Environment [Blazing Sun]

Passive

Increase Electro DMG by 30%. When using a Yellow card, inflict [Paralysis] on the card holder.

Environment [Solar Flame]

Passive

Increase Fire DMG by 30%. When using a Red card, inflict [Ignite] on the card holder.