Enemies / Boss / Ancestor's Retribution [DSS.06]
AR

Ancestor's Retribution

Boss
Code
DSS.06
Faction
Deep Sleeper
Tier
Boss
Can Arrest

A formidable Deep Sleeper bearing a striking resemblance to a legendary swordsman from the Empire's lore. This entity formulates strategies based on the quantity of Red and Blue hand cards. Its sword waves can deal massive damage and inflict debuffs.

Weaknesses
Ignite +100% Chill +50% Electrify +50%
Resistances
Sleep −50% Moemoe −50% Rend −50% Slash −50% Stun Immune Imprison Immune Fetter Immune
Damage Taken
Fire −35% Frost −35~50% Electro −35~50% Physical −50% Reverengy −50%
Stats
Lv 80
HP
1869000
ATK
747
DEF
685

Cross Slash

Active

Charge up and unleash a cross-shaped sword wave, dealing Reverengy DMG to your allies once and inflicting [Slash].

DMG: 960% Physical ×2

Sword of Resolve

Active

Channel energy and make [Basic Attacks] deal 1 more hit of Reverengy DMG, lasting 15 seconds.

Desistance Cleave

Active

Launch a powerful cleave with both swords, dealing Physical DMG to all your allies once and inflicting [Scorch].

DMG: 1280% Physical

Final Tempest

Special ⚡ 60s

Combine dual swords into a javelin and throws it, dealing Reverengy DMG to all your allies once and shattering their [Shield]. Then retrieve the javelin, dealing Physical DMG once to all your allies along the path and inflicting [Rend]. Afterward, unleash rapid slashes, dealing Physical DMG to all your allies over 10 hits.

DMG: 320% Reverengy; 320% Physical; 160% Physical ×9; 1600% Physical

Ancestor's Revelation

Passive

At the start of battle, examine the number of Red and Blue hand cards, deck, and discard pile and adjust stance accordingly.

If there are more Red cards, enter [Defensive Stance]:
Gain immunity to all crowd-control effects.
Whenever taking damage, heal and reduce Final DMG taken by 10%. DMG reduction stacks up to 10 times, and resets when reaching the maximum stacks.
All Red cards have their Cost reduced by 1 when drawn.

If there are more Blue cards, enter [Offensive Stance]:
Increase ATK by 10% and reduce DEF by 10%.
Attacks deal additional True DMG equal to 5% of the target's Max HP.
All Blue cards have their Cost reduced by 1 when drawn.

If the numbers of Red and Blue cards are equal or at 0, enter [Balanced Stance]:
DMG taken per hit won't exceed 3% of Max HP.
Attacks deal additional True DMG equal to 3% of the target's Max HP.
All cards have their Cost randomly increased or reduced by 1 when drawn.